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G4MultiBodyMomentumDist.cc
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25 //
26 // Author: Michael Kelsey (SLAC)
27 // Date: 7 March 2013
28 //
29 // Description: Singleton class to evaluate multi-body momentum distribution
30 // functions based on intial state codes and multiplicity.
31 //
32 // 20130308 Use envvar to enable/disable use of 3-body generators.
33 // 20130619 Change singleton instance to be thread-local, to avoid collisions.
34 // 20141121 Use G4AutoDelete to avoid end-of-thread memory leaks
35 
37 #include "G4AutoDelete.hh"
38 #include "G4CascadeParameters.hh"
39 #include "G4NuclNucl3BodyMomDst.hh"
40 #include "G4NuclNucl4BodyMomDst.hh"
41 #include "G4HadNucl3BodyMomDst.hh"
42 #include "G4HadNucl4BodyMomDst.hh"
43 #include "G4InuclParticleNames.hh"
44 using namespace G4InuclParticleNames;
45 
46 
47 // Singleton is created at first invocation
48 
50 
52  if (!theInstance) {
53  theInstance = new G4MultiBodyMomentumDist;
54  G4AutoDelete::Register(theInstance);
55  }
56 
57  return theInstance;
58 }
59 
60 // Constructor and destructor
61 
63  : nn3BodyDst(new G4NuclNucl3BodyMomDst),
64  nn4BodyDst(new G4NuclNucl4BodyMomDst),
65  hn3BodyDst(new G4HadNucl3BodyMomDst),
66  hn4BodyDst(new G4HadNucl4BodyMomDst) {;}
67 
69  delete nn3BodyDst;
70  delete nn4BodyDst;
71  delete hn3BodyDst;
72  delete hn4BodyDst;
73 }
74 
75 
76 // Set verbosity for all generators (const-cast required)
77 
79  const_cast<G4MultiBodyMomentumDist*>(GetInstance())->passVerbose(verbose);
80 }
81 
83  if (nn3BodyDst) nn3BodyDst->setVerboseLevel(verbose);
84  if (nn4BodyDst) nn4BodyDst->setVerboseLevel(verbose);
85  if (hn3BodyDst) hn3BodyDst->setVerboseLevel(verbose);
86  if (hn4BodyDst) hn4BodyDst->setVerboseLevel(verbose);
87 }
88 
89 
90 // Return appropriate distribution generator for specified interaction
91 
92 const G4VMultiBodyMomDst*
94  if (is == pro*pro || is == pro*neu || is == neu*neu) {
95  //***** REMOVED BY VLADIMIR UZHINSKY 18 JULY 2011
96  if (G4CascadeParameters::use3BodyMom() && mult==3) return nn3BodyDst;
97  return nn4BodyDst;
98  }
99 
100  else { // FIXME: All other initial states use pi-N scattering
101  //***** REMOVED BY VLADIMIR UZHINSKY 18 JULY 2011
102  if (G4CascadeParameters::use3BodyMom() && mult==3) return hn3BodyDst;
103  return hn4BodyDst;
104  }
105 
106  // Invalid interaction
107  return 0;
108 }