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G4MultiBodyMomentumDist.cc
Go to the documentation of this file.
Or view
the newest version in sPHENIX GitHub for file G4MultiBodyMomentumDist.cc
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Author: Michael Kelsey (SLAC)
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// Date: 7 March 2013
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//
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// Description: Singleton class to evaluate multi-body momentum distribution
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// functions based on intial state codes and multiplicity.
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//
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// 20130308 Use envvar to enable/disable use of 3-body generators.
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// 20130619 Change singleton instance to be thread-local, to avoid collisions.
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// 20141121 Use G4AutoDelete to avoid end-of-thread memory leaks
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#include "
G4MultiBodyMomentumDist.hh
"
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#include "
G4AutoDelete.hh
"
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#include "
G4CascadeParameters.hh
"
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#include "
G4NuclNucl3BodyMomDst.hh
"
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#include "
G4NuclNucl4BodyMomDst.hh
"
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#include "
G4HadNucl3BodyMomDst.hh
"
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#include "
G4HadNucl4BodyMomDst.hh
"
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#include "
G4InuclParticleNames.hh
"
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using namespace
G4InuclParticleNames;
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// Singleton is created at first invocation
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G4ThreadLocal
G4MultiBodyMomentumDist
*
G4MultiBodyMomentumDist::theInstance
= 0;
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const
G4MultiBodyMomentumDist
*
G4MultiBodyMomentumDist::GetInstance
() {
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if
(!theInstance) {
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theInstance =
new
G4MultiBodyMomentumDist
;
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G4AutoDelete::Register
(theInstance);
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}
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return
theInstance;
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}
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// Constructor and destructor
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G4MultiBodyMomentumDist::G4MultiBodyMomentumDist
()
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: nn3BodyDst(new
G4NuclNucl3BodyMomDst
),
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nn4BodyDst(new
G4NuclNucl4BodyMomDst
),
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hn3BodyDst(new
G4HadNucl3BodyMomDst
),
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hn4BodyDst(new
G4HadNucl4BodyMomDst
) {;}
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G4MultiBodyMomentumDist::~G4MultiBodyMomentumDist
() {
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delete
nn3BodyDst
;
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delete
nn4BodyDst
;
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delete
hn3BodyDst
;
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delete
hn4BodyDst
;
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}
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// Set verbosity for all generators (const-cast required)
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void
G4MultiBodyMomentumDist::setVerboseLevel
(
G4int
verbose) {
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const_cast<
G4MultiBodyMomentumDist
*
>
(
GetInstance
())->
passVerbose
(verbose);
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}
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void
G4MultiBodyMomentumDist::passVerbose
(
G4int
verbose) {
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if
(
nn3BodyDst
)
nn3BodyDst
->
setVerboseLevel
(verbose);
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if
(
nn4BodyDst
)
nn4BodyDst
->
setVerboseLevel
(verbose);
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if
(
hn3BodyDst
)
hn3BodyDst
->
setVerboseLevel
(verbose);
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if
(
hn4BodyDst
)
hn4BodyDst
->
setVerboseLevel
(verbose);
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}
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// Return appropriate distribution generator for specified interaction
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const
G4VMultiBodyMomDst
*
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G4MultiBodyMomentumDist::ChooseDist
(
G4int
is,
G4int
mult)
const
{
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if
(is ==
pro
*
pro
|| is ==
pro
*
neu
|| is ==
neu
*
neu
) {
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//***** REMOVED BY VLADIMIR UZHINSKY 18 JULY 2011
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if
(
G4CascadeParameters::use3BodyMom
() && mult==3)
return
nn3BodyDst
;
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return
nn4BodyDst
;
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}
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else
{
// FIXME: All other initial states use pi-N scattering
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//***** REMOVED BY VLADIMIR UZHINSKY 18 JULY 2011
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if
(
G4CascadeParameters::use3BodyMom
() && mult==3)
return
hn3BodyDst
;
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return
hn4BodyDst
;
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}
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// Invalid interaction
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return
0;
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}
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G4MultiBodyMomentumDist.cc
Built by
Jin Huang
. updated:
Wed Jun 29 2022 17:25:40
using
1.8.2 with
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