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G4OpenGLStoredQtSceneHandler.hh
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29 // Laurent Garnier 27th October 2011
30 
31 #if defined (G4VIS_BUILD_OPENGLQT_DRIVER) || defined (G4VIS_USE_OPENGLQT)
32 
33 #ifndef G4OPENGLSTOREDQTSCENEHANDLER_HH
34 #define G4OPENGLSTOREDQTSCENEHANDLER_HH
35 
37 
38 class G4OpenGLStoredQtSceneHandler: public G4OpenGLStoredSceneHandler {
39 
40 public:
41 
42  G4OpenGLStoredQtSceneHandler (G4VGraphicsSystem& system, const G4String& name = "");
43  virtual ~G4OpenGLStoredQtSceneHandler ();
44 
45  // Two virtual functions for extra processing in a sub-class, for
46  // example, to make a display tree. They are to return true if the
47  // visible object uses gl commands for drawing. This is
48  // predominantly true; a notable exception is Qt text. In that
49  // case, a display list does not need to be created; all relevant
50  // information is assumed to be stored in the PO/TOList.
51  G4bool ExtraPOProcessing(const G4Visible&, size_t currentPOListIndex);
52  G4bool ExtraTOProcessing(const G4Visible&, size_t currentTOListIndex);
53 
54  void ClearStore ();
55  void ClearTransientStore ();
56  void SetScene(G4Scene*);
57 };
58 
59 #endif
60 
61 #endif