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G4OpenGLStoredQtSceneHandler.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// Laurent Garnier 27th October 2011
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#if defined (G4VIS_BUILD_OPENGLQT_DRIVER) || defined (G4VIS_USE_OPENGLQT)
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#ifndef G4OPENGLSTOREDQTSCENEHANDLER_HH
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#define G4OPENGLSTOREDQTSCENEHANDLER_HH
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#include "
G4OpenGLStoredSceneHandler.hh
"
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class
G4OpenGLStoredQtSceneHandler:
public
G4OpenGLStoredSceneHandler {
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public
:
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G4OpenGLStoredQtSceneHandler (
G4VGraphicsSystem
&
system
,
const
G4String
&
name
=
""
);
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virtual
~G4OpenGLStoredQtSceneHandler ();
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// Two virtual functions for extra processing in a sub-class, for
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// example, to make a display tree. They are to return true if the
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// visible object uses gl commands for drawing. This is
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// predominantly true; a notable exception is Qt text. In that
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// case, a display list does not need to be created; all relevant
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// information is assumed to be stored in the PO/TOList.
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G4bool
ExtraPOProcessing(
const
G4Visible
&,
size_t
currentPOListIndex);
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G4bool
ExtraTOProcessing(
const
G4Visible
&,
size_t
currentTOListIndex);
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void
ClearStore ();
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void
ClearTransientStore ();
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void
SetScene(
G4Scene
*);
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};
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#endif
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#endif
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G4OpenGLStoredQtSceneHandler.hh
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