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G4VRML1.hh
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25 //
26 //
27 //
28 // G4VRML1.hh
29 // Yasuhide Sawada and Satoshi Tanaka
30 
31 #ifndef WIN32
32 
33 #if defined (G4VIS_BUILD_VRML_DRIVER) || defined (G4VIS_USE_VRML)
34 
35 #ifndef G4VRML1_HH
36 #define G4VRML1_HH
37 
38 #include "G4VGraphicsSystem.hh"
39 #include "FRClient.h"
40 
41 class G4VSceneHandler;
42 
43 //#define FR_VRML_DEFAULT_PORT 40801
44 //#define FR_VRML_PORT_ENV "FR_VRML_PORT"
45 //#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME"
46 
47 #include "G4VRMLNetConfig.hh"
48 
49 class G4VRML1: public G4VGraphicsSystem {
50 public:
51  G4VRML1();
52  virtual ~G4VRML1();
55 
56 public:
57  const G4String& getHostName() { return fHostName; }
58  G4int getPort() { return fPort; }
59 
60 private:
61  G4String fHostName;
62  G4int fPort;
63 
64 };
65 
66 #endif //G4VRML1_HH
67 #endif //G4VIS_BUILD_VRML_DRIVER
68 #endif //WIN32