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Par02PhysicsList.cc
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25 //
26 //
29 
30 #include "Par02PhysicsList.hh"
31 #include "globals.hh"
32 #include "G4ParticleDefinition.hh"
33 #include "G4ProcessManager.hh"
34 #include "G4ProcessVector.hh"
35 #include "G4ParticleTypes.hh"
36 #include "G4ParticleTable.hh"
37 #include "G4Material.hh"
38 #include "G4MaterialTable.hh"
39 #include "G4ios.hh"
40 #include "G4SystemOfUnits.hh"
41 #include <iomanip>
43 
44 #include "G4Decay.hh"
45 #include "G4LeptonConstructor.hh"
46 #include "G4MesonConstructor.hh"
47 #include "G4BaryonConstructor.hh"
48 #include "G4IonConstructor.hh"
49 
50 #include "G4ComptonScattering.hh"
51 #include "G4GammaConversion.hh"
52 #include "G4PhotoElectricEffect.hh"
53 
54 #include "G4eMultipleScattering.hh"
56 #include "G4hMultipleScattering.hh"
57 
58 #include "G4eIonisation.hh"
59 #include "G4eBremsstrahlung.hh"
60 #include "G4eplusAnnihilation.hh"
61 
62 #include "G4MuIonisation.hh"
63 #include "G4MuBremsstrahlung.hh"
64 #include "G4MuPairProduction.hh"
65 
66 #include "G4hIonisation.hh"
67 
68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
69 
71  SetVerboseLevel( 1 );
72  defaultCutValue = 0.1*m;
73 }
74 
75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
76 
78 
79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
80 
82  // In this method, static member functions should be called for all particles
83  // which you want to use.
84  // This ensures that objects of these particle types will be created in the program.
89  ConstructIons();
90 }
91 
92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
93 
99 }
100 
101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
102 
104  G4LeptonConstructor pConstructor;
105  pConstructor.ConstructParticle();
106 }
107 
108 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
109 
111  G4MesonConstructor pConstructor;
112  pConstructor.ConstructParticle();
113 }
114 
115 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
116 
118  G4BaryonConstructor pConstructor;
119  pConstructor.ConstructParticle();
120 }
121 
122 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
123 
125  G4IonConstructor pConstructor;
126  pConstructor.ConstructParticle();
127 }
128 
129 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
130 
135 }
136 
137 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
138 
140  //UseCoupledTransportation();
142 }
143 
144 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
145 
147  G4Decay* theDecayProcess = new G4Decay();
149  particleIterator->reset();
150  while ( (*particleIterator)() ) {
152  G4ProcessManager* pmanager = particle->GetProcessManager();
153  if ( theDecayProcess->IsApplicable( *particle ) ) {
154  pmanager->AddProcess( theDecayProcess );
155  // set ordering for PostStepDoIt and AtRestDoIt
156  pmanager->SetProcessOrdering( theDecayProcess, idxPostStep );
157  pmanager->SetProcessOrdering( theDecayProcess, idxAtRest );
158  }
159  }
160 }
161 
162 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
163 
165  G4FastSimulationManagerProcess* fastSimProcess =
166  new G4FastSimulationManagerProcess( "G4FSMP" );
167 
168  // Registers the fastSimProcess with all the particles as a discrete and
169  // continuous process (this works in all cases; in the case that parallel
170  // geometries are not used, as in this example, it would be enough to
171  // add it as a discrete process).
173  particleIterator->reset();
174  while ( (*particleIterator)() ) {
176  G4ProcessManager* pmanager = particle->GetProcessManager();
177  //pmanager->AddDiscreteProcess( fastSimProcess ); // No parallel geometry
178  pmanager->AddProcess( fastSimProcess, -1, 0, 0 ); // General
179  }
180 }
181 
182 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
183 
185  if ( verboseLevel > 1 ) {
186  G4cout << "Par02PhysicsList::SetCuts:";
187  }
189 }
190 
191 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
192