| angle(const BasicVector3D< T > &v) const | HepGeom::BasicVector3D< T > | |
| angle(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< T > | |
| angle(const BasicVector3D< double > &v) const | HepGeom::BasicVector3D< T > | |
| BasicVector3D() | HepGeom::BasicVector3D< T > | inlineprotected |
| BasicVector3D(T x1, T y1, T z1) | HepGeom::BasicVector3D< T > | inline |
| BasicVector3D(const BasicVector3D< T > &)=default | HepGeom::BasicVector3D< T > | |
| BasicVector3D(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< T > | inline |
| BasicVector3D(BasicVector3D< T > &&)=default | HepGeom::BasicVector3D< T > | |
| cosTheta() const | HepGeom::BasicVector3D< T > | inline |
| cross(const BasicVector3D< T > &v) const | HepGeom::BasicVector3D< T > | inline |
| dot(const BasicVector3D< T > &v) const | HepGeom::BasicVector3D< T > | inline |
| eta() const | HepGeom::BasicVector3D< T > | inline |
| getEta() const | HepGeom::BasicVector3D< T > | inline |
| getPhi() const | HepGeom::BasicVector3D< T > | inline |
| getR() const | HepGeom::BasicVector3D< T > | inline |
| getTheta() const | HepGeom::BasicVector3D< T > | inline |
| mag() const | HepGeom::BasicVector3D< T > | inline |
| mag2() const | HepGeom::BasicVector3D< T > | inline |
| NUM_COORDINATES enum value | HepGeom::BasicVector3D< T > | |
| operator CLHEP::Hep3Vector() const | HepGeom::BasicVector3D< T > | inline |
| operator const T *() const | HepGeom::BasicVector3D< T > | inline |
| operator T *() | HepGeom::BasicVector3D< T > | inline |
| operator!=(const BasicVector3D< float > &a, const BasicVector3D< float > &b) | HepGeom::BasicVector3D< T > | related |
| operator!=(const BasicVector3D< double > &a, const BasicVector3D< double > &b) | HepGeom::BasicVector3D< T > | related |
| operator()(int i) const | HepGeom::BasicVector3D< T > | inline |
| operator()(int i) | HepGeom::BasicVector3D< T > | inline |
| operator*(const Transform3D &m, const Normal3D< float > &n) | HepGeom::Normal3D< T > | related |
| operator*(const Transform3D &m, const Normal3D< double > &n) | HepGeom::Normal3D< T > | related |
| HepGeom::BasicVector3D::operator*(const BasicVector3D< float > &v, double a) | HepGeom::BasicVector3D< T > | related |
| HepGeom::BasicVector3D::operator*(const BasicVector3D< float > &a, const BasicVector3D< float > &b) | HepGeom::BasicVector3D< T > | related |
| HepGeom::BasicVector3D::operator*(double a, const BasicVector3D< float > &v) | HepGeom::BasicVector3D< T > | related |
| HepGeom::BasicVector3D::operator*(const BasicVector3D< double > &v, double a) | HepGeom::BasicVector3D< T > | related |
| HepGeom::BasicVector3D::operator*(const BasicVector3D< double > &a, const BasicVector3D< double > &b) | HepGeom::BasicVector3D< T > | related |
| HepGeom::BasicVector3D::operator*(double a, const BasicVector3D< double > &v) | HepGeom::BasicVector3D< T > | related |
| operator*=(double a) | HepGeom::BasicVector3D< T > | inline |
| operator+(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< T > | related |
| operator+(const BasicVector3D< float > &a, const BasicVector3D< float > &b) | HepGeom::BasicVector3D< T > | related |
| operator+(const BasicVector3D< double > &v) | HepGeom::BasicVector3D< T > | related |
| operator+(const BasicVector3D< double > &a, const BasicVector3D< double > &b) | HepGeom::BasicVector3D< T > | related |
| operator+=(const BasicVector3D< T > &v) | HepGeom::BasicVector3D< T > | inline |
| operator-(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< T > | related |
| operator-(const BasicVector3D< float > &a, const BasicVector3D< float > &b) | HepGeom::BasicVector3D< T > | related |
| operator-(const BasicVector3D< double > &v) | HepGeom::BasicVector3D< T > | related |
| operator-(const BasicVector3D< double > &a, const BasicVector3D< double > &b) | HepGeom::BasicVector3D< T > | related |
| operator-=(const BasicVector3D< T > &v) | HepGeom::BasicVector3D< T > | inline |
| operator/(const BasicVector3D< float > &v, double a) | HepGeom::BasicVector3D< T > | related |
| operator/(const BasicVector3D< double > &v, double a) | HepGeom::BasicVector3D< T > | related |
| operator/=(double a) | HepGeom::BasicVector3D< T > | inline |
| operator<<(std::ostream &, const BasicVector3D< float > &) | HepGeom::BasicVector3D< T > | related |
| operator<<(std::ostream &, const BasicVector3D< double > &) | HepGeom::BasicVector3D< T > | related |
| operator=(const BasicVector3D< T > &)=default | HepGeom::BasicVector3D< T > | |
| operator=(BasicVector3D< T > &&)=default | HepGeom::BasicVector3D< T > | |
| operator==(const BasicVector3D< float > &a, const BasicVector3D< float > &b) | HepGeom::BasicVector3D< T > | related |
| operator==(const BasicVector3D< double > &a, const BasicVector3D< double > &b) | HepGeom::BasicVector3D< T > | related |
| operator>>(std::istream &, BasicVector3D< float > &) | HepGeom::BasicVector3D< T > | related |
| operator>>(std::istream &, BasicVector3D< double > &) | HepGeom::BasicVector3D< T > | related |
| operator[](int i) const | HepGeom::BasicVector3D< T > | inline |
| operator[](int i) | HepGeom::BasicVector3D< T > | inline |
| orthogonal() const | HepGeom::BasicVector3D< T > | inline |
| perp() const | HepGeom::BasicVector3D< T > | inline |
| perp(const BasicVector3D< T > &v) const | HepGeom::BasicVector3D< T > | inline |
| perp2() const | HepGeom::BasicVector3D< T > | inline |
| perp2(const BasicVector3D< T > &v) const | HepGeom::BasicVector3D< T > | inline |
| phi() const | HepGeom::BasicVector3D< T > | inline |
| pseudoRapidity() const | HepGeom::BasicVector3D< T > | |
| pseudoRapidity() const | HepGeom::BasicVector3D< T > | |
| pseudoRapidity() const | HepGeom::BasicVector3D< T > | |
| r() const | HepGeom::BasicVector3D< T > | inline |
| rho() const | HepGeom::BasicVector3D< T > | inline |
| rotate(T a, const BasicVector3D< T > &v) | HepGeom::BasicVector3D< T > | |
| rotate(float a, const BasicVector3D< float > &v) | HepGeom::BasicVector3D< T > | |
| rotate(double a, const BasicVector3D< double > &v) | HepGeom::BasicVector3D< T > | |
| rotateX(T a) | HepGeom::BasicVector3D< T > | |
| rotateX(float a) | HepGeom::BasicVector3D< T > | |
| rotateX(double a) | HepGeom::BasicVector3D< T > | |
| rotateY(T a) | HepGeom::BasicVector3D< T > | |
| rotateY(float a) | HepGeom::BasicVector3D< T > | |
| rotateY(double a) | HepGeom::BasicVector3D< T > | |
| rotateZ(T a) | HepGeom::BasicVector3D< T > | |
| rotateZ(float a) | HepGeom::BasicVector3D< T > | |
| rotateZ(double a) | HepGeom::BasicVector3D< T > | |
| set(T x1, T y1, T z1) | HepGeom::BasicVector3D< T > | inline |
| setEta(T a) | HepGeom::BasicVector3D< T > | |
| setEta(float a) | HepGeom::BasicVector3D< T > | |
| setEta(double a) | HepGeom::BasicVector3D< T > | |
| setMag(T ma) | HepGeom::BasicVector3D< T > | inline |
| setPerp(T rh) | HepGeom::BasicVector3D< T > | inline |
| setPhi(T ph) | HepGeom::BasicVector3D< T > | inline |
| setR(T ma) | HepGeom::BasicVector3D< T > | inline |
| setTheta(T th) | HepGeom::BasicVector3D< T > | inline |
| setX(T a) | HepGeom::BasicVector3D< T > | inline |
| setY(T a) | HepGeom::BasicVector3D< T > | inline |
| setZ(T a) | HepGeom::BasicVector3D< T > | inline |
| SIZE enum value | HepGeom::BasicVector3D< T > | |
| theta() const | HepGeom::BasicVector3D< T > | inline |
| unit() const | HepGeom::BasicVector3D< T > | inline |
| v_ | HepGeom::BasicVector3D< T > | protected |
| x() const | HepGeom::BasicVector3D< T > | inline |
| X enum value | HepGeom::BasicVector3D< T > | |
| y() const | HepGeom::BasicVector3D< T > | inline |
| Y enum value | HepGeom::BasicVector3D< T > | |
| Z enum value | HepGeom::BasicVector3D< T > | |
| z() const | HepGeom::BasicVector3D< T > | inline |
| ~BasicVector3D()=default | HepGeom::BasicVector3D< T > | virtual |