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ECCE @ EIC Software
Reference for
ECCE @ EIC
simulation and reconstruction software on GitHub
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#include <geant4/tree/geant4-10.6-release/source/externals/clhep/include/CLHEP/Geometry/Normal3D.h>
Inheritance diagram for HepGeom::Normal3D< T >:
Collaboration diagram for HepGeom::Normal3D< T >:Related Functions | |
(Note that these are not member functions.) | |
| Normal3D< float > | operator* (const Transform3D &m, const Normal3D< float > &n) |
| Normal3D< double > | operator* (const Transform3D &m, const Normal3D< double > &n) |
Related Functions inherited from HepGeom::BasicVector3D< T > | |
| std::ostream & | operator<< (std::ostream &, const BasicVector3D< float > &) |
| std::istream & | operator>> (std::istream &, BasicVector3D< float > &) |
| BasicVector3D< float > | operator+ (const BasicVector3D< float > &v) |
| BasicVector3D< float > | operator+ (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| BasicVector3D< float > | operator- (const BasicVector3D< float > &v) |
| BasicVector3D< float > | operator- (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| BasicVector3D< float > | operator* (const BasicVector3D< float > &v, double a) |
| float | operator* (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| BasicVector3D< float > | operator* (double a, const BasicVector3D< float > &v) |
| BasicVector3D< float > | operator/ (const BasicVector3D< float > &v, double a) |
| bool | operator== (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| bool | operator!= (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
| std::ostream & | operator<< (std::ostream &, const BasicVector3D< double > &) |
| std::istream & | operator>> (std::istream &, BasicVector3D< double > &) |
| BasicVector3D< double > | operator+ (const BasicVector3D< double > &v) |
| BasicVector3D< double > | operator+ (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| BasicVector3D< double > | operator- (const BasicVector3D< double > &v) |
| BasicVector3D< double > | operator- (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| BasicVector3D< double > | operator* (const BasicVector3D< double > &v, double a) |
| double | operator* (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| BasicVector3D< double > | operator* (double a, const BasicVector3D< double > &v) |
| BasicVector3D< double > | operator/ (const BasicVector3D< double > &v, double a) |
| bool | operator== (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
| bool | operator!= (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
Additional Inherited Members | |
Public Types inherited from HepGeom::BasicVector3D< T > | |
| enum | { X = 0, Y = 1, Z = 2, NUM_COORDINATES = 3, SIZE = NUM_COORDINATES } |
Public Member Functions inherited from HepGeom::BasicVector3D< T > | |
| BasicVector3D (T x1, T y1, T z1) | |
| BasicVector3D (const BasicVector3D< T > &)=default | |
| template<typename U = T, typename = typename std::enable_if<!std::is_same<U,float>::value >::type> | |
| BasicVector3D (const BasicVector3D< float > &v) | |
| BasicVector3D (BasicVector3D< T > &&)=default | |
| virtual | ~BasicVector3D ()=default |
| operator T * () | |
| operator const T * () const | |
| operator CLHEP::Hep3Vector () const | |
| BasicVector3D< T > & | operator= (const BasicVector3D< T > &)=default |
| BasicVector3D< T > & | operator= (BasicVector3D< T > &&)=default |
| BasicVector3D< T > & | operator+= (const BasicVector3D< T > &v) |
| BasicVector3D< T > & | operator-= (const BasicVector3D< T > &v) |
| BasicVector3D< T > & | operator*= (double a) |
| BasicVector3D< T > & | operator/= (double a) |
| T | operator() (int i) const |
| T | operator[] (int i) const |
| T & | operator() (int i) |
| T & | operator[] (int i) |
| T | x () const |
| T | y () const |
| T | z () const |
| void | setX (T a) |
| void | setY (T a) |
| void | setZ (T a) |
| void | set (T x1, T y1, T z1) |
| T | perp2 () const |
| T | perp () const |
| T | rho () const |
| void | setPerp (T rh) |
| T | mag2 () const |
| T | mag () const |
| T | r () const |
| T | phi () const |
| T | theta () const |
| T | cosTheta () const |
| T | getR () const |
| T | getPhi () const |
| T | getTheta () const |
| void | setMag (T ma) |
| void | setR (T ma) |
| void | setPhi (T ph) |
| void | setTheta (T th) |
| T | pseudoRapidity () const |
| T | eta () const |
| T | getEta () const |
| void | setEta (T a) |
| T | dot (const BasicVector3D< T > &v) const |
| BasicVector3D< T > | cross (const BasicVector3D< T > &v) const |
| T | perp2 (const BasicVector3D< T > &v) const |
| T | perp (const BasicVector3D< T > &v) const |
| T | angle (const BasicVector3D< T > &v) const |
| BasicVector3D< T > | unit () const |
| BasicVector3D< T > | orthogonal () const |
| BasicVector3D< T > & | rotateX (T a) |
| BasicVector3D< T > & | rotateY (T a) |
| BasicVector3D< T > & | rotateZ (T a) |
| BasicVector3D< T > & | rotate (T a, const BasicVector3D< T > &v) |
| template<> | |
| float | pseudoRapidity () const |
| template<> | |
| void | setEta (float a) |
| template<> | |
| float | angle (const BasicVector3D< float > &v) const |
| template<> | |
| BasicVector3D< float > & | rotateX (float a) |
| template<> | |
| BasicVector3D< float > & | rotateY (float a) |
| template<> | |
| BasicVector3D< float > & | rotateZ (float a) |
| template<> | |
| BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
| template<> | |
| double | pseudoRapidity () const |
| template<> | |
| void | setEta (double a) |
| template<> | |
| double | angle (const BasicVector3D< double > &v) const |
| template<> | |
| BasicVector3D< double > & | rotateX (double a) |
| template<> | |
| BasicVector3D< double > & | rotateY (double a) |
| template<> | |
| BasicVector3D< double > & | rotateZ (double a) |
| template<> | |
| BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
Protected Member Functions inherited from HepGeom::BasicVector3D< T > | |
| BasicVector3D () | |
Protected Attributes inherited from HepGeom::BasicVector3D< T > | |
| T | v_ [3] |
Geometrical 3D Normal. This is just a declaration of the class needed to define specializations Normal3D<float> and Normal3D<double>.
Definition at line 33 of file Normal3D.h.
View newest version in sPHENIX GitHub at line 33 of file Normal3D.h
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related |
Transformation of Normal<float> by Transform3D.
Definition at line 23 of file Normal3D.cc.
View newest version in sPHENIX GitHub at line 23 of file Normal3D.cc
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related |
Transformation of Normal<double> by Transform3D.
Definition at line 49 of file Normal3D.cc.
View newest version in sPHENIX GitHub at line 49 of file Normal3D.cc