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HepGeom::Normal3D< T > Class Template Reference

#include <geant4/tree/geant4-10.6-release/source/externals/clhep/include/CLHEP/Geometry/Normal3D.h>

+ Inheritance diagram for HepGeom::Normal3D< T >:
+ Collaboration diagram for HepGeom::Normal3D< T >:

Related Functions

(Note that these are not member functions.)

Normal3D< float > operator* (const Transform3D &m, const Normal3D< float > &n)
 
Normal3D< double > operator* (const Transform3D &m, const Normal3D< double > &n)
 

Additional Inherited Members

- Public Types inherited from HepGeom::BasicVector3D< T >
enum  {
  X = 0, Y = 1, Z = 2, NUM_COORDINATES = 3,
  SIZE = NUM_COORDINATES
}
 
- Public Member Functions inherited from HepGeom::BasicVector3D< T >
 BasicVector3D (T x1, T y1, T z1)
 
 BasicVector3D (const BasicVector3D< T > &)=default
 
template<typename U = T, typename = typename std::enable_if<!std::is_same<U,float>::value >::type>
 BasicVector3D (const BasicVector3D< float > &v)
 
 BasicVector3D (BasicVector3D< T > &&)=default
 
virtual ~BasicVector3D ()=default
 
 operator T * ()
 
 operator const T * () const
 
 operator CLHEP::Hep3Vector () const
 
BasicVector3D< T > & operator= (const BasicVector3D< T > &)=default
 
BasicVector3D< T > & operator= (BasicVector3D< T > &&)=default
 
BasicVector3D< T > & operator+= (const BasicVector3D< T > &v)
 
BasicVector3D< T > & operator-= (const BasicVector3D< T > &v)
 
BasicVector3D< T > & operator*= (double a)
 
BasicVector3D< T > & operator/= (double a)
 
T operator() (int i) const
 
T operator[] (int i) const
 
Toperator() (int i)
 
Toperator[] (int i)
 
T x () const
 
T y () const
 
T z () const
 
void setX (T a)
 
void setY (T a)
 
void setZ (T a)
 
void set (T x1, T y1, T z1)
 
T perp2 () const
 
T perp () const
 
T rho () const
 
void setPerp (T rh)
 
T mag2 () const
 
T mag () const
 
T r () const
 
T phi () const
 
T theta () const
 
T cosTheta () const
 
T getR () const
 
T getPhi () const
 
T getTheta () const
 
void setMag (T ma)
 
void setR (T ma)
 
void setPhi (T ph)
 
void setTheta (T th)
 
T pseudoRapidity () const
 
T eta () const
 
T getEta () const
 
void setEta (T a)
 
T dot (const BasicVector3D< T > &v) const
 
BasicVector3D< Tcross (const BasicVector3D< T > &v) const
 
T perp2 (const BasicVector3D< T > &v) const
 
T perp (const BasicVector3D< T > &v) const
 
T angle (const BasicVector3D< T > &v) const
 
BasicVector3D< Tunit () const
 
BasicVector3D< Torthogonal () const
 
BasicVector3D< T > & rotateX (T a)
 
BasicVector3D< T > & rotateY (T a)
 
BasicVector3D< T > & rotateZ (T a)
 
BasicVector3D< T > & rotate (T a, const BasicVector3D< T > &v)
 
template<>
float pseudoRapidity () const
 
template<>
void setEta (float a)
 
template<>
float angle (const BasicVector3D< float > &v) const
 
template<>
BasicVector3D< float > & rotateX (float a)
 
template<>
BasicVector3D< float > & rotateY (float a)
 
template<>
BasicVector3D< float > & rotateZ (float a)
 
template<>
BasicVector3D< float > & rotate (float a, const BasicVector3D< float > &v)
 
template<>
double pseudoRapidity () const
 
template<>
void setEta (double a)
 
template<>
double angle (const BasicVector3D< double > &v) const
 
template<>
BasicVector3D< double > & rotateX (double a)
 
template<>
BasicVector3D< double > & rotateY (double a)
 
template<>
BasicVector3D< double > & rotateZ (double a)
 
template<>
BasicVector3D< double > & rotate (double a, const BasicVector3D< double > &v)
 
- Protected Member Functions inherited from HepGeom::BasicVector3D< T >
 BasicVector3D ()
 
- Protected Attributes inherited from HepGeom::BasicVector3D< T >
T v_ [3]
 

Detailed Description

template<class T>
class HepGeom::Normal3D< T >

Geometrical 3D Normal. This is just a declaration of the class needed to define specializations Normal3D<float> and Normal3D<double>.

Author
Evgeni Chernyaev Evgue.nosp@m.ni.T.nosp@m.chern.nosp@m.iaev.nosp@m.@cern.nosp@m..ch

Definition at line 33 of file Normal3D.h.

View newest version in sPHENIX GitHub at line 33 of file Normal3D.h

Friends And Related Function Documentation

template<class T>
Normal3D< float > operator* ( const Transform3D m,
const Normal3D< float > &  n 
)
related

Transformation of Normal<float> by Transform3D.

Definition at line 23 of file Normal3D.cc.

View newest version in sPHENIX GitHub at line 23 of file Normal3D.cc

template<class T>
Normal3D< double > operator* ( const Transform3D m,
const Normal3D< double > &  n 
)
related

Transformation of Normal<double> by Transform3D.

Definition at line 49 of file Normal3D.cc.

View newest version in sPHENIX GitHub at line 49 of file Normal3D.cc


The documentation for this class was generated from the following file: