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Acts::FiniteStateMachine< Derived, States >::Terminated Struct Reference

#include <acts/blob/master/Core/include/Acts/Utilities/FiniteStateMachine.hpp>

Static Public Attributes

static constexpr std::string_view name = "Terminated"
 Name of this state (useful for logging)
 

Detailed Description

template<typename Derived, typename... States>
struct Acts::FiniteStateMachine< Derived, States >::Terminated

Contractual termination state. Is transitioned to if State+Event do not have a transition defined.

Definition at line 106 of file FiniteStateMachine.hpp.

View newest version in sPHENIX GitHub at line 106 of file FiniteStateMachine.hpp

Member Data Documentation

template<typename Derived, typename... States>
constexpr std::string_view Acts::FiniteStateMachine< Derived, States >::Terminated::name = "Terminated"
static

Name of this state (useful for logging)

Definition at line 108 of file FiniteStateMachine.hpp.

View newest version in sPHENIX GitHub at line 108 of file FiniteStateMachine.hpp

Referenced by source.g4viscp.G4Scene::create_scene(), mcscore.MCParticle::printout(), and source.g4viscp.G4Scene::update_scene().


The documentation for this struct was generated from the following file: