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G4EvaporationInuclCollider.cc
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25 //
26 //
27 // 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
28 // 20100309 M. Kelsey -- Eliminate some unnecessary std::pow()
29 // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
30 // 20100517 M. Kelsey -- Inherit from common base class, make other colliders
31 // simple data members. Eliminate unnecessary G4InuclNuclei ctor.
32 // 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
33 // 20110728 M. Kelsey -- Fix Coverity #23843, delete evaporator in dtor.
34 // 20110922 M. Kelsey -- Follow G4InuclParticle::print(ostream&) migration
35 // 20130622 Inherit from G4CascadeDeexciteBase, move to deExcite() interface
36 // with G4Fragment
37 
39 #include "G4CollisionOutput.hh"
41 #include "G4InuclNuclei.hh"
42 
43 
44 typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator;
45 typedef std::vector<G4InuclNuclei>::iterator nucleiIterator;
46 
47 
49  : G4CascadeDeexciteBase("G4EvaporationInuclCollider"),
50  theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}
51 
54 }
55 
56 
57 void
59  G4CollisionOutput& globalOutput) {
60  if (verboseLevel) {
61  G4cout << " >>> G4EvaporationInuclCollider::deExcite" << G4endl;
62  }
63 
64  if (verboseLevel>3) G4cout << target << G4endl;
65 
66  theEquilibriumEvaporator->deExcite(target, globalOutput);
67 
68  if (verboseLevel > 2) {
69  G4cout << " After EquilibriumEvaporator " << G4endl;
70  globalOutput.printCollisionOutput();
71  G4cout << "G4EvaporationInuclCollider::collide end" << G4endl;
72  }
73 }