ECCE @ EIC Software
Reference for
ECCE @ EIC
simulation and reconstruction software on GitHub
|
Public Member Functions | |
G4EvaporationInuclCollider () | |
~G4EvaporationInuclCollider () | |
virtual void | deExcite (const G4Fragment &target, G4CollisionOutput &output) |
Public Member Functions inherited from G4CascadeDeexciteBase | |
G4CascadeDeexciteBase (const char *name) | |
virtual | ~G4CascadeDeexciteBase () |
virtual void | setVerboseLevel (G4int verbose=0) |
Public Member Functions inherited from G4VCascadeDeexcitation | |
G4VCascadeDeexcitation (const G4String &name) | |
virtual | ~G4VCascadeDeexcitation () |
virtual void | collide (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) |
Public Member Functions inherited from G4VCascadeCollider | |
G4VCascadeCollider (const G4String &name, G4int verbose=0) | |
virtual | ~G4VCascadeCollider () |
Private Member Functions | |
G4EvaporationInuclCollider (const G4EvaporationInuclCollider &) | |
G4EvaporationInuclCollider & | operator= (const G4EvaporationInuclCollider &) |
Private Attributes | |
G4EquilibriumEvaporator * | theEquilibriumEvaporator |
Additional Inherited Members | |
Protected Member Functions inherited from G4CascadeDeexciteBase | |
virtual G4bool | explosion (const G4Fragment &target) const |
virtual G4bool | explosion (G4int A, G4int Z, G4double excitation) const |
virtual G4bool | validateOutput (const G4Fragment &target, G4CollisionOutput &output) |
virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) |
virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) |
void | getTargetData (const G4Fragment &target) |
const G4Fragment & | makeFragment (G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) |
const G4Fragment & | makeFragment (G4int A, G4int Z, G4double EX=0.) |
Protected Attributes inherited from G4CascadeDeexciteBase | |
G4CascadeCheckBalance * | balance |
G4int | A |
G4int | Z |
G4LorentzVector | PEX |
G4double | EEXS |
G4Fragment | aFragment |
Definition at line 47 of file G4EvaporationInuclCollider.hh.
View newest version in sPHENIX GitHub at line 47 of file G4EvaporationInuclCollider.hh
G4EvaporationInuclCollider::G4EvaporationInuclCollider | ( | ) |
Definition at line 48 of file G4EvaporationInuclCollider.cc.
View newest version in sPHENIX GitHub at line 48 of file G4EvaporationInuclCollider.cc
G4EvaporationInuclCollider::~G4EvaporationInuclCollider | ( | ) |
Definition at line 52 of file G4EvaporationInuclCollider.cc.
View newest version in sPHENIX GitHub at line 52 of file G4EvaporationInuclCollider.cc
References theEquilibriumEvaporator.
|
private |
|
virtual |
Implements G4VCascadeDeexcitation.
Definition at line 58 of file G4EvaporationInuclCollider.cc.
View newest version in sPHENIX GitHub at line 58 of file G4EvaporationInuclCollider.cc
References G4EquilibriumEvaporator::deExcite(), G4cout, G4endl, G4CollisionOutput::printCollisionOutput(), theEquilibriumEvaporator, and G4VCascadeCollider::verboseLevel.
|
private |
|
private |
Definition at line 55 of file G4EvaporationInuclCollider.hh.
View newest version in sPHENIX GitHub at line 55 of file G4EvaporationInuclCollider.hh
Referenced by deExcite(), and ~G4EvaporationInuclCollider().